Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Also the only time that an egalitarian empire wouldn't give Utopian abundance is either because 1) they can't afford it or 2) their xenophobes. Let's look at the second resolution group. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. habitability affects happiness so that +5% habitability vapor. They don't. Conquer other races and take them as slaves. pro. Shared Burden and Utopian Abundance unemployed pop production should be swapped. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. And even "Social Welfare" offers only slightly weaker bonuses for. So Eglatarian's a must already. is there a mod to disable either of those requirements? also any mods to help. I have never used Utopian Abundance. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Sure, I would join as a collab. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. The 'utopian abundance' living standards makes unemployed pops happy and productive. If you're having to actually use these, you're doing something wrong. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. *The. Rorschach Jan 2, 2019 @ 2:19am. 4:. stellaris presents synthetics as. Full. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. I have 32 pops, and each one has 5 political power according to the tooltip. It has absolutely no effect on controlling the galactic senate. * It's basically a lategame flex for egalitarians. This. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. Use them to cover amenities. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Theres niche uses for that living standard, but its too expensive to use in normal gameplay. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. r/Stellaris. If going fanatic authoritarian, run slaver guilds and try. 5 if I got it right this time. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. ) Slavery is banned, native interference is banned (in breach of galactic law. 072 = +13. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. This 16. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Stellaris upvotes. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. alex. 70. 25 to 1 CG's per month and will generate 0. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Go to Stellaris r/Stellaris. . The thing about Utopian is that its not as expensive as it seems at first glance. The Intelligent trait is one of the most important if you plan on galactic domination. Energy would come from trade value generated by pops. I simply start prioritizing pop growth af, make migration treaties, etc. See my current thread. No consumer goods buildings. If. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. shared burdens is the "transitional society" to it. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. Under Utopian abundance, every pop already has equal political power. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Education and healthcare would be provided to everyone for free. No consumer goods buildings. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Stellaris > General Discussions > Topic Details. Gospel of the masses helped greatly here. Go to Stellaris r/Stellaris. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Materialists will want utopian or academic. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. This also happens in Thrall Worlds; toilers are considered negative jobs. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. See my current thread. Will report back what I find when I complete the experiment. " As a result, each time a new. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. Compare Utopian Abundance and shared burdon. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. It needs a name that reflects the fact that by choosing it all strata in society become equal. If POPs have social welfare, shared burdens or utopian. Pops produce a natural amount of trade value based on their living standard. I got the grunur and at first I was like that sucks. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. It depends on ethics, civics and playstyle. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. New comments cannot be posted and votes cannot be cast. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. That. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. Utopia is the first major expansion for Stellaris. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. 2% to all job outputs) that will pay for running a few extra arcologies. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. There's nothing in the notes about achievements. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Like, for instance, going void-borne tall empire, playing. Habitability penalties are pretty neglegible. Huge fleet capabilities. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. And then the contingency showed during a. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. All of your research and unity comes from unempoyed pops, who do not receive any penalties. ReplyCurrently, pleasure seekers is in a weird place. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. 8. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Workers generate x + (x * 50%) = 1. Expands on slavery. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. Will only use if egalitarian. Are you ready to build. For utopian abundence it would work simmilarly but also gives +2 unity per pop. It should have an effect stronger than decadent in that respects, as it is. And oh boy does it mess things up. Utopian Abundance: 1 Upkeep +20% Happiness +0. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. Therefore PP being equal, +1 happiness = +0. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. Higher happiness attracts more immigrants. There should be an option. Updated for v3. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. Utopian abundance increases happiness thus attracting immigrants. Stellaris is a sci-fi grand strategy game set 200 years into the future. This will also enable high stability and high happiness. When you actually break it down, Megacorps don't actually get very many Trade bonuses. perfectly equal. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). . 6 productionbonus means 0. Your commerce building comes with a Merchant (after picking up some trads). 34 Other resources barely changed (0. 6% resources from job/Trade Value? Probably not. Stellaris. 5 patch (aka Banks ). Decadence 20 happiness = 7. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. This is not *just* a "no artisans" build. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. UA gives 15% happiness boost meaning 6. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Rhoderick. 15 = Utopian Abundance. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. for utopian abundance. Zakalwen • 3 yr. The expansion was accompanied by the free 1. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. Multiple civics, including fanatic purifier. 3. Shortly before the v2. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. 2% job output and trade value. Social Welfare is basic sustenance guaranteed by the state. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. , good for one free parody-parody. e people that. LullabyToNightmares. That's an apparatus of 5 pops outputting effectively 12 Research. There is really no reason to make lower abundance if you can make higher. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. It goes downhill from there. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. 5x. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. 5 unity per specialist. 57 to 10. Colonizing what he can get with okayish habitability. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Stellaris > General Discussions > Topic Details. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Factions form at the beginning of the game. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. Planet 3. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. ok but what if every utopian pop buffed the others. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Beacon of Liberty and Idealistic Foundation. . I have hundreds of species in my empire, do I really have to individually. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…If another mod over-rides any of those, it's unlikely to be compatible with this mod. ago. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. which you can't get on gestalt empires. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. 1 per pop. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. Wow. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. 8% job and trade value output. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. utopian abundance used to be about "abolishing. This civic lets you have trade worlds instead of mining worlds. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. utopian abundance for everyone) is a tad bit. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. and even then, only enough continue growth. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. I feel like stellaris is twice as fun when you lean into your choices for roleplay. ago. If you don’t have the expansion, you can’t use this mod. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. 8 credits, which at a 2:1 conversion rate is an 0. Utopian Abundance and Academic Privilege both worthless now? Morfane. Legacy Wikis. ago. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Utopian Abundance does indeed prevent these events. 6. If you're going for a research bonus, Academic Privilege is your better choice. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Utopian POPs will consume huge amounts of resources, but this will. There is. acolight • Introspective • 3 yr. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". Despite being a. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. It also gives you access to Idealistic Foundation as a civic(+5% happy). Also, this prevents the ruining of buildings due to falling below the pop requirement. For post 2. . Shortly before the v2. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Stratified economy if you take the planet as a whole. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Run Clerks + Merchants on the habitat run 8 Commerce Districts and as many Commerce Buildings as possible, this will push you to 9 knight's I think, then comes the abundance unemployment from conquered pops. 66 workers to have the same impact on approval rating as the rulers do. . Decadent Lifestyle is superior to Utopian Abundance in almost every way. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. he has the least amount of system than the rest of the players but hes overall power is top tier. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. You are now the ultimate free society of happy people. Utopian abundance is a really bad living standard. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. 5. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. Are you ready to build. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). In this s. I simply start prioritizing pop growth af, make migration treaties, etc. I have default species rights set to utopian abundance. 8 credits and 0. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Stellaris is about the cold hard numbers of the aetherophasic engine. [deleted] • 3 yr. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. ago. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. 4 trade. Social welfare with a huge amount of resources IS utopian abundance. Which still allows using an actual good goverment. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. 0 consumer goods upkeep and equal political power. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Mr Dictator Aug 6 @ 9:23am. I can't prescribe that now, so you'll have to figure it out. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. 8% job and trade value output. Highest quality nutrition as well as luxurious and exotic food are easily accessible. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. robots. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. The problem is, I can't. Now, what about we make unemployed pops actually useful and a. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. May those who yearn for socialism get what they want, and no one else. It's a weight applied to each Stratum. + each pop living in utopian abundance passively generates 0. Yeah we're not even close to utopian abundance by Stellaris standards. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Because i clearly cant decipher what it meant to represent. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. 3.